Here I changed the window area to there new layers for the windows. And set those layers to render in different colors

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Section 4

Adding Details 2

This section will explain Seams for Body cuts and Body trim
Splitting and Rails are going to be popular here

This is where most of the work comes into play. For creating seams and other body cuts you will need to use a offset set of curves that will either be projected or split the surface from what ever view that works best. Such as the doors I use a gap of about 0.3.
I will then use these new surface edges for Rail surfaces and blends.

We will also make head-lights and tail-lights and other features. Sometimes seams and headlights and tails lights are made from the same split surfaces.

Links

Short Tutorial with body made from Rails

http://www.renderosity.com/messages...Message=1030882

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Well after a few more splitting and copying of the rear louver grill. I made a copy on top of the old set, rotated the copied pieces and rotated them, then I lofted from each stair step from the rotated one to the old splitted one. I then deleted the other ones.

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Now to make the recessed area in front of the windshield, this area contains the mounting for the wipers. I used the curves from the blueprint, but before I did that I turned the control points on and used the Snap to point and re-drew the curves as one, because they were mirrored curves before and I wanted them to be an nice continuous curve.

Split the front of the car with this new curve and copy the recessed section down around 1 or 2 inches, then blend or loft from the top edged to the bottom edges, then when done with the closing off of that area, delete the old top surface. I used the edges of the deleted old surface edges for the loft and blend.

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Now split out the center wedge in the middle of the hood, this piece dips down into the front of the car. Shrink to trimmed surface on that new little wedge and grab the middle points and move them down around 1 inch. Loft the edges or blend them, you could mess around with a few things here. I hope you get the basic idea of this simple stuff.

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Time to create the headlights, I notice that the big opening in the body panel is oval on the top view and round in the front, I hope to project the circle in the front view and get the basic oval result in the top view. As you can see in yellow the blueprints curve didn’t project as I would have liked, maybe the plans are not perfect or I maybe off in the model. I’ll go with projection of the oval shape in the top blueprint. Because I want it to look more like that, not to worried about the shape in the front view.

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Now I projected it from the top view and it really sucks,, my car is not flowing in the contour of the original. So I must say I really suck at remaking classics, maybe I’ll blame it on not looking at the full scope of the model and writing this damn tutorial.. hehehe, I’m gonna cheese out here and go back to the last step and project the circles on the front view and keep going as if nothing ever happened. (This only happens in Tutorial land),

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Make the little ring that will be the Chrome part that goes around the glass lenses. The I will use the shear command in the side view of the car. Hoping that the ring stays Circular in the top view. It should then make it look oval in the front view. You might also build the glass bubble for the bulb, before shearing, I think it might work better.

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Now you can see that the glass and chrome ring still look circular in the top view and oval in the front, just from using the Shear command in the side view. I moved it into better position after the shearing of the surfaces.

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Now its time to make a blend from the bottom of the chrome ring and the outer edge of the headlight socket in the body of the car.

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It should end up looking something like this. I do this allot when making headlights on my concepts.

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Create a continuous curve and use it to split the box like holes in the hood for the air outlets, then scale on side of them down into the body leaving a gap in the top view of around a inch or so. Recess the cut out piece into the body around 2 or 3 inches,, not sure here, it’s a guess to me, then blend the two edges. Then mirror it to the other half of the car.

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Create the fins/grill that goes inside the outlet,, I will make a extruded shape and fake this area from memory. I copied them an inch apart then sheared them to fit into the body. My body dipped down into the middle too much, I think this area would have been flatter on the original car. I suck once again,, =/

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Once again I noticed something different in the photos than in the blueprints. A black bumper wedged into the opening or mouth in the front of the car. I used a patch that rounded out. Then I scaled it smaller than the opening and did a blend between the gap of the two edges.

I’m going to end it here. This should get you far enough that you should start to be able to make your own decision about how to go around modeling some of the more basic parts.
The rear tail lights are quite simple,, you could do a few things project the blue prints onto the rear surface and build them from there.

I’ll make another tutorial on how to make car seats. I’m sure you are smart enough to figure out how to make wheels.

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